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ARM MOREDETOUR0370 "DetourW PodRW DetourWW Rfe DpDatadW Wse" Cycle=Rfe DpDatadW Wse DetourW PodRW DetourWW Prefetch=0:x=F,0:y=W,1:y=F,1:x=W Com=Rf Ws Orig=DetourW PodRW DetourWW Rfe DpDatadW Wse { %x0=x; %y0=y; %x1=x; %y2=y; %y3=y; %x3=x; } P0 | P1 | P2 | P3 ; MOV R0,#2 | MOV R0,#3 | LDR R0,[%y2] | LDR R0,[%y3] ; STR R0,[%x0] | STR R0,[%x1] | MOV R1,#2 | EOR R1,R0,R0 ; LDR R1,[%x0] | | STR R1,[%y2] | ADD R1,R1,#1 ; MOV R2,#1 | | | STR R1,[%x3] ; STR R2,[%y0] | | | DMB ; MOV R3,#3 | | | LDR R2,[%x3] ; STR R3,[%y0] | | | ; Observed 0:R1=3; 2:R0=1; 3:R0=0; 3:R2=1; y=2; and 0:R1=1; 2:R0=0; 3:R0=1; 3:R2=1; y=2; and 0:R1=1; 2:R0=1; 3:R0=3; 3:R2=1; y=2; and 0:R1=3; 2:R0=1; 3:R0=0; 3:R2=2; y=2; and 0:R1=3; 2:R0=0; 3:R0=1; 3:R2=2; y=2; and 0:R1=3; 2:R0=1; 3:R0=1; 3:R2=2; y=2; and 0:R1=3; 2:R0=3; 3:R0=1; 3:R2=2; y=2; and 0:R1=3; 2:R0=0; 3:R0=2; 3:R2=2; y=2; and 0:R1=3; 2:R0=1; 3:R0=2; 3:R2=2; y=2; and 0:R1=3; 2:R0=3; 3:R0=2; 3:R2=2; y=2; and 0:R1=3; 2:R0=0; 3:R0=3; 3:R2=2; y=2; and 0:R1=3; 2:R0=1; 3:R0=3; 3:R2=2; y=2; and 0:R1=3; 2:R0=3; 3:R0=3; 3:R2=2; y=2; and 0:R1=1; 2:R0=1; 3:R0=0; 3:R2=3; y=2; and 0:R1=3; 2:R0=1; 3:R0=0; 3:R2=3; y=2; and 0:R1=1; 2:R0=0; 3:R0=1; 3:R2=3; y=2; and 0:R1=3; 2:R0=0; 3:R0=1; 3:R2=3; y=2; and 0:R1=1; 2:R0=1; 3:R0=1; 3:R2=3; y=2; and 0:R1=3; 2:R0=1; 3:R0=1; 3:R2=3; y=2; and 0:R1=1; 2:R0=3; 3:R0=1; 3:R2=3; y=2; and 0:R1=3; 2:R0=3; 3:R0=1; 3:R2=3; y=2; and 0:R1=1; 2:R0=1; 3:R0=2; 3:R2=3; y=2; and 0:R1=3; 2:R0=1; 3:R0=2; 3:R2=3; y=2; and 0:R1=1; 2:R0=1; 3:R0=3; 3:R2=3; y=2; and 0:R1=3; 2:R0=1; 3:R0=3; 3:R2=3; y=2; and 0:R1=3; 2:R0=1; 3:R0=0; 3:R2=1; y=3; and 0:R1=3; 2:R0=1; 3:R0=0; 3:R2=2; y=3; and 0:R1=3; 2:R0=0; 3:R0=1; 3:R2=2; y=3; and 0:R1=3; 2:R0=1; 3:R0=1; 3:R2=2; y=3; and 0:R1=3; 2:R0=1; 3:R0=2; 3:R2=2; y=3; and 0:R1=3; 2:R0=0; 3:R0=3; 3:R2=2; y=3; and 0:R1=3; 2:R0=1; 3:R0=3; 3:R2=2; y=3; and 0:R1=1; 2:R0=1; 3:R0=0; 3:R2=3; y=3; and 0:R1=3; 2:R0=1; 3:R0=0; 3:R2=3; y=3; and 0:R1=1; 2:R0=0; 3:R0=1; 3:R2=3; y=3; and 0:R1=3; 2:R0=0; 3:R0=1; 3:R2=3; y=3; and 0:R1=3; 2:R0=1; 3:R0=2; 3:R2=3; y=3; and 0:R1=1; 2:R0=1; 3:R0=3; 3:R2=3; y=3; and 0:R1=3; 2:R0=1; 3:R0=3; 3:R2=3; y=3;