…
ARM DETOUR1077 "DetourW DetourR PodRW Wse DMBdWR Fre" Cycle=Fre DetourW DetourR PodRW Wse DMBdWR Prefetch=0:x=F,0:y=W,1:y=F,1:x=T Com=Ws Fr Orig=DetourW DetourR PodRW Wse DMBdWR Fre { %x0=x; %y0=y; %x1=x; %x2=x; %y3=y; %x3=x; } P0 | P1 | P2 | P3 ; MOV R0,#1 | MOV R0,#2 | MOV R0,#3 | MOV R0,#2 ; STR R0,[%x0] | STR R0,[%x1] | STR R0,[%x2] | STR R0,[%y3] ; LDR R1,[%x0] | | | DMB ; LDR R2,[%x0] | | | LDR R1,[%x3] ; MOV R3,#1 | | | ; STR R3,[%y0] | | | ; Observed 0:R1=3; 0:R2=2; 3:R1=0; y=1; and 0:R1=2; 0:R2=3; 3:R1=0; y=1; and 0:R1=3; 0:R2=2; 3:R1=1; y=1; and 0:R1=2; 0:R2=3; 3:R1=1; y=1; and 0:R1=3; 0:R2=2; 3:R1=2; y=1; and 0:R1=2; 0:R2=3; 3:R1=2; y=1; and 0:R1=3; 0:R2=2; 3:R1=3; y=1; and 0:R1=1; 0:R2=2; 3:R1=0; y=2; and 0:R1=2; 0:R2=2; 3:R1=0; y=2; and 0:R1=3; 0:R2=2; 3:R1=0; y=2; and 0:R1=1; 0:R2=3; 3:R1=0; y=2; and 0:R1=2; 0:R2=3; 3:R1=0; y=2; and 0:R1=3; 0:R2=3; 3:R1=0; y=2; and 0:R1=2; 0:R2=2; 3:R1=1; y=2; and 0:R1=3; 0:R2=2; 3:R1=1; y=2; and 0:R1=2; 0:R2=3; 3:R1=1; y=2; and 0:R1=3; 0:R2=3; 3:R1=1; y=2; and 0:R1=3; 0:R2=2; 3:R1=2; y=2; and 0:R1=2; 0:R2=3; 3:R1=2; y=2; and 0:R1=3; 0:R2=2; 3:R1=3; y=2;