Executions for behaviour:
"0:R1=0 ; 1:R2=2 ; 1:R3=1 ; x=2"
Executions for behaviour:
"0:R1=1 ; 1:R2=2 ; 1:R3=1 ; x=2"
Executions for behaviour:
"0:R1=0 ; 1:R2=3 ; 1:R3=1 ; x=2"
Executions for behaviour:
"0:R1=1 ; 1:R2=3 ; 1:R3=1 ; x=2"
Executions for behaviour:
"0:R1=0 ; 1:R2=4 ; 1:R3=1 ; x=2"
Executions for behaviour:
"0:R1=1 ; 1:R2=4 ; 1:R3=1 ; x=2"
Executions for behaviour:
"0:R1=0 ; 1:R2=2 ; 1:R3=1 ; x=3"
Executions for behaviour:
"0:R1=1 ; 1:R2=2 ; 1:R3=1 ; x=3"
Executions for behaviour:
"0:R1=0 ; 1:R2=3 ; 1:R3=1 ; x=3"
Executions for behaviour:
"0:R1=1 ; 1:R2=3 ; 1:R3=1 ; x=3"
Executions for behaviour:
"0:R1=0 ; 1:R2=4 ; 1:R3=1 ; x=3"
Executions for behaviour:
"0:R1=1 ; 1:R2=4 ; 1:R3=1 ; x=3"
Executions for behaviour:
"0:R1=0 ; 1:R2=2 ; 1:R3=1 ; x=4"
Executions for behaviour:
"0:R1=1 ; 1:R2=2 ; 1:R3=1 ; x=4"
Executions for behaviour:
"0:R1=0 ; 1:R2=3 ; 1:R3=1 ; x=4"
Executions for behaviour:
"0:R1=1 ; 1:R2=3 ; 1:R3=1 ; x=4"
Executions for behaviour:
"0:R1=0 ; 1:R2=4 ; 1:R3=1 ; x=4"
Executions for behaviour:
"0:R1=1 ; 1:R2=4 ; 1:R3=1 ; x=4"
ARM DETOUR0639 "DMBdWR Fre PodWW DetourW DetourR Fre" Cycle=Fre PodWW DetourW DetourR Fre DMBdWR Prefetch=0:x=F,0:y=T,1:y=F,1:x=T Com=Fr Fr Orig=DMBdWR Fre PodWW DetourW DetourR Fre { %x0=x; %y0=y; %y1=y; %x1=x; %x2=x; %x3=x; } P0 | P1 | P2 | P3 ; MOV R0,#4 | MOV R0,#1 | MOV R0,#2 | MOV R0,#3 ; STR R0,[%x0] | STR R0,[%y1] | STR R0,[%x2] | STR R0,[%x3] ; DMB | MOV R1,#1 | | ; LDR R1,[%y0] | STR R1,[%x1] | | ; | LDR R2,[%x1] | | ; | LDR R3,[%x1] | | ; Observed 0:R1=0; 1:R2=2; 1:R3=1; x=2; and 0:R1=1; 1:R2=2; 1:R3=1; x=2; and 0:R1=0; 1:R2=3; 1:R3=1; x=2; and 0:R1=1; 1:R2=3; 1:R3=1; x=2; and 0:R1=0; 1:R2=4; 1:R3=1; x=2; and 0:R1=1; 1:R2=4; 1:R3=1; x=2; and 0:R1=0; 1:R2=2; 1:R3=1; x=3; and 0:R1=1; 1:R2=2; 1:R3=1; x=3; and 0:R1=0; 1:R2=3; 1:R3=1; x=3; and 0:R1=1; 1:R2=3; 1:R3=1; x=3; and 0:R1=0; 1:R2=4; 1:R3=1; x=3; and 0:R1=1; 1:R2=4; 1:R3=1; x=3; and 0:R1=0; 1:R2=2; 1:R3=1; x=4; and 0:R1=1; 1:R2=2; 1:R3=1; x=4; and 0:R1=0; 1:R2=3; 1:R3=1; x=4; and 0:R1=1; 1:R2=3; 1:R3=1; x=4; and 0:R1=0; 1:R2=4; 1:R3=1; x=4; and 0:R1=1; 1:R2=4; 1:R3=1; x=4;